=============================== Imported Objects (Technical) =============================== .. _imported-objects: When loading a modifier preset, the add-on automatically imports certain internal objects. These are **essential** for preset operation and must be preserved. Modifier Host Object --------------------- A dedicated *modifier host object* is created during the initial load of a preset. **Name Format**:: modstack. - `` is the unique identifier of the preset. - This object contains all saved modifiers and acts as the technical reference point. .. warning:: **Do not rename or delete** the host object. It is required for correct functionality of the preset. Supporting Objects ------------------- If the preset uses additional geometry (such as empties, curves, or linked objects), they will also be imported. **Name Format**:: modstack. - The name is derived from the **original mesh data**, not the object name. - These supporting objects may be renamed but **must not be deleted**. Object Visibility ------------------- Imported objects are **not linked to any active scene**. .. note:: As a result: - They are **not visible in the Outliner** - They are **not rendered** - They **do not affect scene statistics** Data Integrity ---------------- .. danger:: Deleting any of the imported objects will cause the preset system to fail. Blender does not provide warnings in this case — handle with caution. ---- For practical usage instructions, see: :doc:`features/load`